NutriQuest
In 2019-2020, 19.6% of Missouri children aged 10-17 were classified as obese, with rural youth disproportionately affected. NutriQuest, a game-based learning intervention, aims to educate middle-school-aged children and their caregivers about the importance of nutrition.
Through a collaboration between MU Extension and the Adroit Studios Gaming Laboratory at the University of Missouri, NutriQuest aligns with the SNAP Education Evaluation Framework. Our team is developing and evaluating the game, incorporating feedback from experts and end-users throughout the process.
To enable co-play and dialogue between children and their caregivers, NutriQuest is a two-player game playable on any device with a web browser. In a mystical land, two characters embark on a survival journey, gathering ingredients and refining their cooking skills to unlock abilities and defeat monsters. Players learn real-world nutrition skills, guiding the characters home and sharing their knowledge with the community.
NutriQuest will gather in-game and out-of-game metrics to provide much-needed data to educators and policymakers. In-game logs will include players’ actions, choices, difficulties, and successes. Out-of-game data will come from pre- and post-gameplay measurements curated and analyzed by our team of nutrition and education experts. This project will provide publishable performance metrics and a database for future machine learning applications. Our goal is to make NutriQuest accessible to thousands of middle school students through an open-source beta release on platforms like the USDA SNAP-Ed Toolkit. We then aim to distribute NutriQuest through a licensing infrastructure, making it an affordable and reliable resource for educators.
MU College of Education & Human Development Rural Schools Education Initiative
Content
Nutrition
Budget
$25,000
Audience
Middle School
Platform
2-Player Metroidvania