ScanBright
The field of learning games has grown significantly, yet there’s a notable absence of a widely accessible, large-scale gamified tool tailored for radiology trainees. In response, we’re collaborating across disciplines, uniting the University of Missouri’s Department of Radiology and Adroit Studios Gaming Laboratory to develop ScanBright, an interactive mobile game platform specifically designed for radiology residents. Our primary goal is to enhance radiology resident education through simulations and learning games. ScanBright draws inspiration from contemporary learning technologies, established educational frameworks, and the latest research in radiology education, aiming to revolutionize the learning experience for radiology residents, starting with the development of the first module, RadSwipe.
ScanBright is a safe and engaging space for radiology resident physicians and medical students to learn how to analyze X-rays, CTs, and ultrasound scans. The current training model is an apprenticeship. Residents learn “on the job” by interpreting patients’ scans as they are performed, with feedback from faculty radiologists. This training paradigm can result in trainee knowledge gaps due to a variable case mix, and it limits the learner’s ability to move through the material at their own pace. This creates an inefficient use of valuable learning time and unclear competency levels when residents begin to read studies independently on “call” shifts, only months after starting residency. This aspect of the traditional training model ultimately impairs the quality of patient care. To supplement curricula, ScanBright is be a mobile phone application offering a suite of learning games to optimize and equalize case exposure for residents.
Radiological Society of North America, Education Project Award
MU Research Council Grant
MU College of Education & Human Development Research Investment Funds
Content
Radiology
Budget
$35,000
Audience
Medical Residents
Platform
Mobile Game Platform