Built to teach. Built to play.
We’re content agnostic — which is a fancy way of saying we can make a game about anything. Our power is in our process — behind every game we build is another team of subject matter experts guiding us through everything from the mechanics of water systems to the nuances of social intelligence.
We don’t start with a world and hope a lesson fits inside it.
We start with a question: what should be different about the player when the game is over? From there, every choice we make — what they’ll see, what they’ll struggle with, what they’ll walk away knowing how to do — gets built by a team of problem solvers and educators with enough tech and creativity to build the right virtual world to do it in.
See Our ProcessProven, not just funded.
The four games here are the furthest along in our process, and that’s not about budget. Plenty of studios will spend money to make something look good. We spend it to make sure something works.
Every one of these games has been tested with real students, again and again, until we know two things for certain: they learn what they came to learn, and they never feel like they’re being taught.
These games are just the beginning.
View More GamesThese games all started with a challenge. What’s yours?
Have a curriculum gap, a training problem, or just an idea you haven’t fully worked out yet? You don’t need tech experience, a fully mapped out game plan or even funding to make it happen – that’s where we come in.
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