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What if the way games get made is the reason so many educational games don’t work?

We think it is. The most-cited framework in game design was published in 2004 — and it’s good. We’ve used it. But it wasn’t built for games that have to actually change something, and it wasn’t built for how studios work today. So we extended it.

After years of building games that had to move the needle — on what students know, what employees do, how communities understand something — we formalized what we’d been doing all along into a production framework of our own: MADE Games.

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The field has a playbook. That playbook has a gap. 

Mechanics, Dynamics, Aesthetics — MDA for short — gave game designers and researchers a shared vocabulary for how games work as systems. It was published in 2004, it was built for practitioners, and it genuinely clarified a lot of muddled thinking. It became the most-cited framework in the field for good reason.

But it runs in a line. First you design the rules and systems. Then you watch how players interact with them. Then — at the very end — you evaluate whether the experience landed the way you hoped.

By the time you’re asking “did this work?” the game is already built.

For commercial games, that gap doesn’t always matter. For the work we do, it’s the whole problem.

When a game has to change what a student believes about water systems, or what a new employee actually does in a crisis, or how a community understands a public health issue — “hope it lands” isn’t a production strategy. You need to know what you’re building toward before you build anything.  

We Start at the End

MADE stands for Mechanics, Aesthetics, Dynamics, and Experience. Three of those words will look familiar. What changed is where the process begins.

The result is a production process that’s iterative, team-based, and oriented around a question most frameworks only ask at the end: did the game actually do what we set out to do?

We’re formalizing that process in a peer-reviewed paper now — because if it works for us, it might work for other teams too.