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We build games.
We also prove they work.

Every project that leaves this studio is informed by research — from the teachers we interview before a single asset is made to the randomized controlled trials we run after a game deploys. We’re not just making tools for classrooms. We’re building the evidence that those tools belong there.

What we’re trying to answer.

The core question behind everything we do is the same: does this work? 

Not in theory. Not by analogy. Does this specific game, for this specific audience, actually move the needle on learning?

We test that rigorously. 

Our methods include user experience testing, psychophysiology sensors, randomized controlled trials, and learning analytics — the full range of what it takes to make a credible claim about learning outcomes. Teachers and students are involved throughout the production process, not just at the end. When someone sits down to play one of our games, they should think they’re having a great time. When a teacher watches, they should see a great curriculum. Neither needs to know the other half exists — but both halves are there, and both are tested.

And we prove it.

Mission HydroSci is the only science learning game in the world to meet What Works Clearinghouse standards for science learning — the same level of rigor applied to medical research. Every other science game you’ve heard of, going back decades, hasn’t cleared that bar. Ours has.

That’s what evidence-based means here.

We’re actively pushing what games can do. 

Learn more about MADE Games
Learn more about Gaze Casting
Learn more about Autonomous Player Characters

How we’re funded.

Depending on the project our research has been funded by the National Science Foundation, the Institute of Education Sciences, the U.S. Department of Education, the National Institutes of Health, and the National Endowment for the Humanities.

Funding for you too.

We know these agencies and we know what they fund. If you have a research idea and aren’t sure how to fund it, that’s exactly where we start.

See how our process works

Where we present and publish.

We share our work at GLS, FDG, DiGRA, Ed Games Expo, GDC, PaxDev, MedicineX, and AECT. 


We follow and contribute to IEEE, the Journal of Science and Technology, the Journal of the Learning Sciences, SAGE, ACM, and ETR&D.