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Parties, platforms, campaigns, elections — a working government built from the ground up on a brand-new planet. 


Drop it into a political science course as a hands-on unit, not a hypothetical — Galactivote was built at Mizzou and funded by an internal Student Success Grant to make government concepts actually stick. 

A New Planet. A Real Government.

Students become the first settlers of a new planet with no government yet — and the job of bringing order to the planet falls on their shoulders alone. They form parties, write platforms, run campaigns against their own classmates, and hold real elections, watching the system they built actually decide who has a voice and who doesn’t. The abstract parts of a government that are hard to understand from lectures and textbooks turn into choices and consequences, because the planet only runs if they actually work.

Government stops being a collection of ideas and becomes the only thing keeping the planet running.

Platform

Audience

Undergraduate Political Science Students

Genre

Simulation

Content

Government

It’s already working — bring it to your class.

Galactivote isn’t something you pick up on your own — we build it alongside the departments and instructors who run it. It’s already been used in political science courses at Mizzou, with students forming parties and holding elections of their own. Interested in bringing it to your course? Reach out and we’ll talk about what that looks like.

Partner with Us

Status: In Active Use & Optimizing

Galactivote is in active use, with classes returning to it to build a new government from scratch each time. We’re constantly taking real feedback from student experiences and releasing improvements to optimize for better student outcomes.

View Developer Roadmap

Meet the Devs

Somebody on this team can talk electoral systems and party platforms as comfortably as they can talk game balance. Here’s the crew who’s bringing Galactivote into the future.

Alexander Unseth

Alexander Unseth

Class

Class icon for Producer

Title:

Junior Sound Technician (Former)

Chelsea Bartlett

Chelsea Bartlett

Class

Class icon for Artist

Title:

Artist

Victoria Mondelli

Victoria Mondelli

Class

Class icon for Producer

Title

Director of the MU Teaching for Learning Center & Assistant Teaching Professor

Past Missions

Snake Oil

Power-Up

Peanut M&Ms

Sidekick

Gandolf the Gray (aka Gigi), robotic cat

Dr. Victoria (Tori) Mondelli is an Assistant Teaching Professor in the Department of Educational Leadership and Policy Analysis, and affiliated faculty in the History Department at the University of Missouri – Columbia. She serves as the Director of the University’s Teaching for Learning Center to further empower educators to grow their effective and inclusive teaching practices. She promotes innovative active-learning through the scholarly application of serious games and playful exercises. Her latest co-authored book, The Educator’s Guide to Designing Games and Creative Active Learning Exercises: The Allure of Play, is published by Teachers College Press, 2023.

Andrew Essing

Andrew Essing

Class

Class icon for Designer

Projects

  • Mission HydroSci 1.0
  • Kaldi’s Coffe Simulator

Title

QA Tester

Past Missions

Dead by Daylight

I’m currently going into my sophomore year at the University of Missouri. I’m majoring in Business without an emphasis and getting a minor in Japanese.

Hillary Gould

Hillary Gould

Class

Class icon for Designer

Title

Designer

Past Missions

Legend of Zelda, God of War, The Last of Us, Skyrim, Celeste

Power-Ups

Reese’s and Diet Coke

Sidekick

Libby & Dora (Cats)

Hillary Gould is pursuing her PhD in Information Science and Learning Technologies at the University of Missouri. Hillary’s research interests include game-based learning, attitudes and perceptions about video games in the classroom, serious games & simulation design, and cultivating stealth learning opportunities using existing digital games. Hillary’s area of focus is digital game-based learning, specifically designing serious games. She is currently working on projects applying game-based learning to an introductory American Government course and designing a digital game to teach middle school students the importance of investigating information (teaching media literacy and digital citizenship). Hillary received her Bachelor of Science in Industrial Engineering with an Emphasis in Logistics from the University of Arkansas in 2012. She is a former small business owner and engineering consultant. Hillary also obtained her Master of Science in Learning Technologies and Design: Online Education and Graduate Certificate in College Teaching from the University of Missouri in 2021 as well as her Graduate Certificate in Serious Games & Simulation Design in 2022.

Chris Westfall

Chris Westfall

Class

Class icon for Developer

Projects

  • Mission HydroSci 1.0

Title

Unity Developer

Past Missions

Tales of Symphonia, Metroid Prime Series, and Zelda Minish Cap

Power-Ups

Nutty Bars

Sidekick

Renekton (Bearded Dragon) & Ali (Alligator)

Just someone with a passion to make games while learning as many random things as possible. Was inspired to become a game developer after playing games like Metroid, Zelda, Tales RPG series, and several indie titles. Favorite subject is math and my brain is full of random formulas that are used in weird ways when making games.

Aaron Moss

Aaron Moss

Class

Class icon for Developer

Title

Programmer/Analyst

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